Chatterstrike

Field Manual

Multiplayer

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KICK REWARDS · BOTH ARMIES

Kick Donos

Changes save automatically in this browser. Unit boost settings apply to living units; XP, credits and upgrade-point changes apply to future events.

Kicks donations

Kicks accumulate for the whole match. Every eligible combat unit assigned to that chatter inherits their total boost, up to the full-boost amount, even after earlier units die. Firepower and damage reduction scale proportionally. Each donated Kick grants 1 XP to the receiving army.

Donor selection weight and chatter-pool size are managed globally through Owner tools. Selection is weighted, never guaranteed. New chatters replace the least recently chatting non-donor. Donors stay for the match unless the pool is full of donors and a higher total donor replaces the lowest. Totals use $0.01 per Kick and $5 per subscription. Existing units keep their identities after pool replacement. Cargo trucks and Chinooks receive no donation boost.

Subscriptions

New subscriptions, renewals and gifts grant the configured credits and upgrade points for each subscription. A five-sub gift awards five times each value. Named subscribers and gifters also receive a full, match-long unit boost. Rewards go to the army monitoring that channel.

Kick Chatters

When a chatter with a living unit sends a message, their unit gains these temporary bonuses. Messages during that chatter’s cooldown do not appear above the unit or refresh the bonuses.

Settings apply to both armies.

COMMANDER PREFERENCES
65%
80%
40%
22%

Disconnected

Disconnected

5s
100 characters
50%
VISUAL FEEDBACK
Default balance · both armies
DEVELOPMENT TOOLS

Tune your forces.

The battle pauses while you edit. Changes apply equally to you and the CPU, including units and sandbags already deployed. Prices do not refund credits. Health and cooldowns keep their remaining percentage; projectiles already in flight keep their original stats.

Local development saves to the project file and this browser. Public-site saves stay in this browser; export to transfer them.
MAP AUTHORING

Map editor · Breakwater

Choose Scenery to edit props, or Placement sites to edit build locations. Click a marker to select it; click ground to move it. Add mode places new items. Mirroring also changes the paired object. Bases, bridges, water and terrain remain fixed. Select a marker, then click ground to move it. Positions must remain clear of scenery and water. Save applies to new skirmishes and resets the current match.